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Thread Statistics | Show CCP posts - 3 post(s) |

ivona fly
Black Fox Marauders Spaceship Bebop
5
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Posted - 2015.06.19 22:27:15 -
[1] - Quote
While you are changing the missiles mods....
Can you re balance the ballistic controls please take a look at the tech2 vs an afordable / but usable meta.
I have used Hyrbids damage mods to compare but you can take any turret damage mod and it will be the same
Ballistic controls come in 3 flavors "hard to fit tech2", "trash", or "really expensive"
the same can be told for drone damage amps, tech2, trash, or really expensive.. except they don't volley your cpu fitting quite as much as bc !
Yet for turrets there are lots of options, and afforable fit-able options
ballistic controll II fitting 40 +10 Damage -10.5% duration
800k isk
Muon Coil bolt array 1 fitting 39 +8.4 Damage -9% duration
950k isk
Magnetic Feild Stabilizer II fitting 30 +10% Damage -10.5% duration
800k isk
Magnetic Vortex stabilizer I fitting 34 +9.8% damage -10.5% duration
270k isk |

ivona fly
Black Fox Marauders Spaceship Bebop
5
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Posted - 2015.06.19 23:15:59 -
[2] - Quote
Vic Jefferson wrote:Tyberius Franklin wrote:Vic Jefferson wrote:So you are treating the symptoms again, rather than the disease. Speed meta is the disease. Is this change actually intended to treat any symptom of that issue, or is that just a minor side effect? I would presume it is at least a little bit of the former. Rightfully so, people regularly ask when heavies and HAMs are going to be worthwhile; currently they can't apply their damage in most situations without lots of help. LMLs and RLMLs are at the top of the weapon system heap, half because they are so good, and half because everything out there worth flying is so fast and small. HAMs and heavies work just fine against battlecruisers and battleships, but they still aren't exactly common outside of niche situations, so fitting the bigger missule systems is often a poor choice. It would be better to see where HAMs and heavies fall after they tone down the speed and kite meta, which is a good deal of the reason why HAMs and heavies are so useless. No one would be complaining about HAMs if there were great herds of battlecruisers roaming the expanses of New Eden.
This is true, it is not just that they are bad in terms of damage application balance, it is also that so many ships running oversized afterburners in the same class and smaller classes means they suffer even more.
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ivona fly
Black Fox Marauders Spaceship Bebop
5
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Posted - 2015.06.19 23:18:53 -
[3] - Quote
Sleepaz Den wrote:Rapid heavy Barghs look promising. 900dps with CN at 160km is a fair deal.
yeah even rapid heavy on things like Armageddon (has the mids to use the mods + damage buff) look interesting
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ivona fly
Black Fox Marauders Spaceship Bebop
5
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Posted - 2015.06.20 22:51:00 -
[4] - Quote
MeBiatch wrote:Jeremiah Saken wrote:As Arla Sarain wrote. Damps will be good to countermeasure that modules. against range scripts yes... but for close range setups damps wont cut it. What i would propose...is this Currently Caldari have only one form of ewar and that is ECM. ECM is very strong because of this. I would nerf ECM so that it only breaks the lock and remove the targeting delay penalty (think of target spectrum breaker) This would then open Caldari to a second type of ewar which IMO should be the EQ of TD but for Missiles.
Yes this interesting all other races have dual ewar........ to think about this look at electronic attack ships
Keres Point range + damps Sentinel TD + Neut Range/ neut strengh Hyena Web Range + TP Kitsune ECM ? infact most people simply opt to fly the griffin, not to say it is a bad ship but expensive 1 trick pony and cant fight in novice plex |
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